Hunger, Thirst & Intoxication

Hunger
Hunger is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:


 * 25%: Hunger
 * 50%: Terrible Hunger
 * 75%: Starvation

Hunger Mechanics
Hunger increases by 1 every 50 turns when moving outside of combat or every 100 turns when simply skipping turns.

Hunger cannot be reduced below 0%, but eating food or other consumable that reduces hunger by larger value than character's current hunger level will cause the Satiety condition which prevents Hunger accumulation for its duration. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause Nausea. The above applies only to the "Hunger" attribute of a consumable, while Hunger Change applies neither Satiety nor Nausea when the character is already sated.

The rate of starvation increases with activities such as Resting.

Thirst
Thirst is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:


 * 25%: Light Dehydration
 * 50%: Dehydration
 * 75%: Deadly Dehydration

Increases overtime depending on activities such as resting.

Thirst Mechanics
Thirst increases by 1 approximately every 33 turns when moving outside of combat and at a twice lower rate when simply skipping turns.

Intoxication
Intoxication is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:


 * 25%: Intoxication
 * 50%: Severe Intoxication
 * 75%: Fatal Intoxication

Intoxication Mechanics
You can increase Intoxication level with: Ether Inhaler, Food poisoning, Herbal Essence, Lively Essence, all Potions, Soporific Sponge, Wine.

You can decrease Intoxication level with: Antidote, Antitoxin, Antivenom, Bloodletting Lancet, Nausea, Potion of Antivenom, Waterskin.