Skinning

Skinning is a Basic Skill that allows you to extract and process meat and skins from killed animals.
 * For now the skinning process is simplified - Skinning only requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Skinning skill, spending one turn.
 * The loot you will receive from Skinning varies:
 * The pelt + meat + other loot (like horns or tusks).
 * Just meat + other loot.
 * Nothing at all.
 * The player character comments upon not receiving the pelt or anything at all, vaguely explaining the reason.
 * Killing animals with Magic damage types like or  will cause the meat to spoil.
 * Killing animals with damage type might cause the meat to become cooked.
 * Currently all animals are skinnable.

Skinning mechanics
The Skinning mechanics are as follows:
 * Each pelt has a hidden HP number, which decreases each time the animal receives damage.
 * If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from skinning.
 * Damage to the pelt is multiplied from certain damage types. deals more damage to pelts than Slashing, which deals more damage than Piercing or Crushing.
 * Bleeding damage doesn't damage the pelt at all.

Skinnable Loot
TBA table of animals + skinning loot