Thirst

Thirst is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:


 * 25%: Light Dehydration
 * 50%: Dehydration
 * 75%: Deadly Dehydration

Increases overtime depending on activities such as resting.

Mechanics
Thirst increases by 1 approximately every 33 turns when moving outside of combat and at a twice lower rate when simply skipping turns.