Skills (old)

Basics of skills

When you do the tutorial you will already learn your first skill by reading a book but normal skill in the dungeon don't work like that.

You get 1 SP (skill point) per level (This will change in the full release) every SP will allow you to unlock a new skill, every skill has an active and a passive.

The active of a skill need to be dragged down to the hotbar to be used, it may cost mana and/or give you a buff the buffs will run out over turns, sometimes you need to do a special action before a stack goes away. The passive is different for every skill just like the active, the passive can give you a bonus like a 100% critical on unaware enemies and some even an extra stat bonus like +3 mana. Also in up coming versions(alpha, beta and early access) there will be more tiers of skill so you can master one skill.

=Skills in Prologue (Old)= These skills may be changed and/or removed in the future. =Weapons Mastery= These active skills have a cooldown and requires certain items to work.

Tier 1 Swords
Requires one-handed sword.

Active: Chopping Cleave type: Target area, range: 1, cooldown: 6(turns), and cast time: 1(turn). Description: Deals damage to all enemies in melee zone in front of you. 100% chance to cause bleeding for 3-4 turns. (Damage: 57%).

Passive: Blade Care Description: Swords lose durability 50% slower. Accuracy +1.

Tier 1 Axes
Requires axe.

Active: Interrupting Lunge type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Interrupts spells and silences the target for three turns. 50% chance to stun for 1 turn (Damage: 57%).

Passive: Sharp Edge Description: Axe criticals inflicts bleeding for 4 turns. +15% Critical damage.

Tier 1 Maces
Requires mace.

Active: Knockout type: Target object, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: 125% chance to stun the target for 2 turns (Damage: 32%).

Passive: Staggering Blows Description: Each mace attack has 8% chance to stun target for 2 turns. Accuracy +1.

Tier 1 Daggers
Requires dagger.

Active: Hamstring type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Deals damage and inflicts severe injury on the target's legs(If applicable) (Damage: 57%).

Passive: Skilled Strikes Description: Dagger criticals gain 75% armour piercing. Critical chance +1%.

Tier 1 Greatswords
Requires greatsword.

Active: Heroic Dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed.

Passive: Sinister Strike Description: Sword criticals gain 25% armour piercing. +3% Weapon damage.

Tier 1 Bows
Requires a bow and at least 1 Arrow.

Active: Powershot type: Target tile, range: 1, cooldown: 15(turns) and cast time: 1(turn). Description: Shoot the selected target with 50% increased range. Gain 6% weapon damage and +10% armour piercing for each tile crossed by the Arrow.

Passive: Arrow Recovery Description: 10% chance not to consume an arrow upon shot.

Tier 1 Shields
Requires a shield.

Active: Shield Up type: No target, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: Gain 50% increased block chance, -25% damage received and -30% evasion for 3 turns.

Passive: Not Today Description: Taking fatal damage has 20% chance to restore 10% health and activate shield up. +1% block chance.

Utility Skills
These active skills may have a cooldown and may require a certain item to work.

Tier 1 Class Skill
This skill is free.

Active: Against The Odds type: No target, cooldown: 90(turns) and cast time: 1(turn). Description: Your health can't drop below 30%, you gain 30% increased weapon damage returned for 4 turns.

Passive: Showdown Description: Increased 15% weapon damage and 2,5% critical chance when attacking lone enemy in line of sight.

Tier 1 Armor
This skill has no requirements.

Active: Emergency Repair type: Target object, cooldown: 124(turns) and cast time: 1(turn). Description: Restores 20% durability to the selected equiment piece.

Passive: Equiment Care Description: 20% Decreased wearout rate for all equiment. +1 savvy.

Tier 1 Dual Wielding
This skill requires dual weapons.

Active: Consecutive Blows type: Target object, range: 1, cooldown: 20(turns) and cast time: 1(turn). Description: Deals three attacks in 1 turn with 25% decreased weapon damage, +-26 accuracy and +5% fumble chance.

Passive: Dual Weapon Practice Description: Decreases dual wielding penalty. +2 Finesse.

Tier 1 Sabotage
This skill has no requirements

Active: Takedown type: Target object, range: 1, cooldown: 30(turns) and cast time: 1(turn). Description: Puts target a sleep for 5 turns, enemy becomes unaware. Or puts target a sleep for 20 turns if it already was unaware.

Passive: Silent Steps Description: 25% decreased noice produced. 15% Increased base trap avoid chance. +4 stealth.

Tier 1 Basic Skills
This skill is free and has no cooldown

Active: Search Surrounding type: No target and cast time: 1(turn). Description: Helps spot hidden traps and sercets.

Passive: Sudden Attack Description: Succesful hits against unaware targets always deal critical damage.

Tier 1 Medicine
This skill has no requirments and has no cooldown.

Active: Cauterize Wounds type: No target and cast time: 1(turn)

Passive: Anatomy Studies Description: You can see the amount of turns left for stabilised injuries  to heal. +2% Critical chance.

Sorcery Tricks
These active skills cost mana and don't have a cooldown neither a requirement.

Tier 1 Pyromancy
Active: Flamewave type: Target area, range: 2, mana: 12 and cast time: 1(turn). Description: Deals (spell power increases damage) fire damage to all tagets in the affect area.

Passive: Overheat Description: 15% chance to ignite a enemy for 5 turns after casting any Pyromantic spell. +1 mana regeneration.

Tier 1 Electromancy
Active: Lightning Enchant type: No target, mana: 12 and cast time: 1(turn). Description: Enchants your weapon with lightning for 6 attacks, giving an extra 25% weapon damage as shock damage.

Passive: Electric Potential Description: 3% Spell power increase for every 10% of your current mana pool. +2 Mana.

Swords
Passive: Honed Blades: Sword condition deteriorates 50% slower. If the equipped sword's durability is 90% or more, provides +10% Weapon Damage.


 * Passive Bonus: -5% Cooldown Duration for this skill tree. -1% Fumble Chance

Active: Cleave:


 * 1) Type: Target Area
 * 2) Range: 1
 * 3) Energy: 12
 * 4) Cooldown: 10

-Requires one-handed sword


 * Performs an attack which hits there adjacent tiles. it does +20% Damage with +70% Bleed Chance.
 * Provides +10% Counter Chance for 4 turns for each enemy hits.
 * Passive ability: -1% Cooldown Duration for this skill tree.

Passive: Sharpened Edge: Each sword strike grants +3% Bleed Chance for 4 turns. The effect stacks.


 * Passive Bonus: -5% Cooldown Duration for this skill tree. +3% Bleed Chance.

Active: Keeping Distance:


 * 1) Type: Target Tile
 * 2) Range: 1
 * 3) Energy: 10
 * 4) Cooldown: 8

- Requires one-handed sword


 * Retreats a tile back.
 * If the next turn the emptied tile is occupied by an enemy, perform an attack with +10% Damage and +80% Bleed Chance.
 * Passive Bonus: -5% Cooldown Duration for this skill tree.

Active: Advance:


 * 1) Type: Target Object
 * 2) Range: 3
 * 3) Energy: 12
 * 4) Cooldown: 8

- Requires one-handed sword