Attributes

Attributes are the data that represents various statistics of player Characters, NPCs and certain objects like Containers. There are two distinctive groups of Attributes:

Primary Attributes
Primary Attributes represent the main features of the player character and are only available for the player characters. Primary Attributes have two categories:

Stat Scores
These are:


 * Strength
 * Agility
 * Perception
 * Vitality
 * Willpower

Character Statistics
These are:


 * Level
 * Experience
 * Stat Points
 * Ability Points

Secondary Attributes
Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:

Combat
These are:


 * Total Main Hand Damage and Off-Hand Damage.
 * Weapon Damage modifier.
 * All weapon stats modifiers: Main Hand Efficiency and Off-Hand Efficiency.
 * Bodypart Damage which affects Injuries.
 * Armor Damage which affects Durability.
 * Offense: Armor Penetration, Accuracy, Crit Chance, Crit Efficiency, Counter Chance and Fumble Chance.
 * Expertise: Skills Energy Cost and Spells Energy Cost, Cooldowns Duration and Bonus Range.
 * Secondary effects: Bleed Chance, Daze Chance, Stun Chance, Knockback Chance, Immobilization Chance, Stagger Chance, Life Drain and Energy Drain.
 * Experience Gain modifier.

Survival
These are:


 * Health and healing: Health Restoration and Healing Efficiency.
 * Energy and Energy Restoration.
 * Defense: Protection, Block Chance and Block Power.
 * Avoidance stats: Dodge Chance, Stealth, Noise Produced, Lock-picking & Disarming and Vision.
 * Endurance stats: Fortitude, Damage Reflection, Bleed Resistance, Control Resistance, Move Resistance, Hunger Resistance, Intoxication Resistance and Pain Resistance.

Damage Resistance
These are:


 * Total Damage Taken.
 * Physical Resistance which consists of Slashing Resistance, Piercing Resistance, Crushing Resistance and Rending Resistance.
 * Nature Resistance which consists of Fire Resistance, Frost Resistance, Shock Resistance, Poison Resistance and Caustic Resistance.
 * Magic Resistance which consists of Arcane Resistance, Unholy Resistance, Sacred Resistance and Psionic Resistance.

See Damage for more info about damage types.

Magic
These are:


 * Total Magic Power.
 * Nature-based Sorcery powers: Pyromantic Power, Geomantic Power, Venomantic Power, Cryomantic Power, Electromantic Power
 * Magic-based Sorcery powers: Arcanistic Power, Astromantic Power, Psionic Power and Chronomantic Power.

Health System
These are:


 * Health stats: Hunger, Thirst, Intoxication, Pain and Immunity.
 * Psyche stats: Morale and Sanity.
 * Per-turn adjustments: Hunger Change, Thirst Change, Intoxication Change, Pain Change, Morale Change and Sanity Change.
 * Limits: Pain Limit and Max Health Threshold.
 * Injury Treatment