Glo glo! Beverages lower your Thirst, sometimes also your Hunger, and sometimes they also have other beneficial effects.
Water & Milk[]
The most important Beverage is water. Water is freely available from the town's wells, so remember where the well is and don't forget to refill your Waterskin each time you're back in town. A well is also present at the Witch's Hut, and at the Winery beside Mannshire.
If you're looking for extra food while low on inventory space, consider taking Milk as it comes with multiple uses and helps with both Hunger and Thirst. When it's empty, you can just throw the jug away.
Alcohol[]
Unless you're friar Tuck, chances are you won't be carrying tons of alcoholic beverages around, so your waterskin will be your main source for drinking. Some beverages are alcoholic and using them will raise your Intoxication, but drinking alcoholic beverages might help alleviate Pain. Drinking alcohol also comes with side effects like Drunk or even Bad Trip.
picture of drunk adventurer
Compared to water, the main difference is that alcohol actually costs money. Luckily, bandits like booze too, so you can usually find Mead or other beverages in their hideouts. The innkeeper and his assistants are the best option for selling alcohol you bring back from dungeons and enemies.
List of all beverages[]
Item | Inv. slots | Price![]() |
Subcategory | Properties | Uses | Freshness | Description |
---|---|---|---|---|---|---|---|
Waterskin | 1×2 | 20 | Thirst: -25% Intoxication Change: -0.02% (60 t) |
6 | Filled with spring water. | ||
Elven Mud | 1×2 | 100 | Thirst: -10% Thirst Change: +0.01% (90 t) Morale: +5% Energy Replenishment: +5% Energy Restoration: +10% (90 t) |
3 | An export version of a popular elven drink. Tastes awful, but it does brace you up. | ||
Mannshire Fortified | 1×2 | 100 | Alcohol | Thirst: -15% Thirst Change: +0.15% (90 t) Intoxication: +5% Pain: -20% Pain Change: -0.10% (90 t) Morale: +10% Energy Restoration: +3% (90 t) |
2 | Now that the vineyards of Mannshire have been ravaged by war, it's hard to find any good wine. This is clearly old stock. | |
Brynn Vermouth | 1×2 | 150 | Alcohol | Thirst Change: +0.15% (90 t) Intoxication: +5% Pain: -10% Pain Change: -0.10% (90 t) Morale: +10% Energy Restoration: +4% (90 t) |
2 | A spicy aromatic drink that brought fame to Brynn distilleries. Easy to drink, quenches thirst and lifts spirits. | |
Elven Ice Wine | 1×2 | 200 | Alcohol | Thirst: -15% Thirst Change: +0.10% (120 t) Intoxication: +3% Pain: -5% Pain Change: -0.10 (120 t) Morale: +15% Energy Restoration: +5% (120 t) |
2 | This sparkling wine is made in the Jacinth Kingdoms from frozen grapes by secret recipe. Nobles in these parts are willing to sell their souls for a single sip. | |
Spirit | 1×2 | 25 | Alcohol | Thirst: +25% Intoxication: +30% Frost Resistance: +10% (90 t) Pain: -35% Morale: +10% |
1 | An indispensable ingredient for any alchemist ... or a drunkard. | |
Brandy | 1×2 | 150 | Alcohol | Hunger Change: -0.10% (120 t) Hunger Resistance: +5% (120 t) Thirst: -5% Thirst Change: +0.20% (120 t) Intoxication: +10% Pain: -15% Pain Change: -0.10% (120 t) Sanity: +2% Morale: +15% Energy Restoration: +5% (120 t) |
2 | It's expensive, but it has lots of uses. | |
Dark Ale | 1×2 | 25 | Alcohol | Thirst: -5% Thirst Change: +0.05% (60 t) Intoxication: +1% Pain: -1% Pain Change: -0.05 (60 t) Morale: +2% Energy Restoration: +1% (60 t) |
1 | A mug of good old village ale. The perfect ending for a hard day's work. | |
Mead | 1×2 | 50 | Alcohol | Thirst: -10% Thirst Change: +0.15% (60 t) Intoxication: +4% Pain: -2% Pain Change: -0.05 (60 t) Morale: +3% Energy Restoration: +2% (60 t) |
2 | The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead. | |
Jug of Milk | 1×2 | 25 | Hunger: -5% Hunger Resistance: +10% (30 t) Thirst: -20% Morale: +1% Crushing Resistance: +2% (30 t) |
2 | 3 days | A jug full of sweet-smelling fresh milk. |
Page last edited during patch: 0.6.1.10
|
|