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Drugs are items that can give your character a temporary boost in various statistics, however when the boost expires, a nasty negative effect takes its place.


Item Inv. slots PriceGold Subcategory Properties Uses Description
Abasa
Abasa
1×2 150 Drug

Intoxication: +25%

Grants the following effect for 60 turns:

+20% Damage
+25% Crit Efficiency
+20% Armor Penetration
+50% Pain Resistance

Consuming it leads to an unpleasant Aftermath.

1 First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins.
Al'qud
Al'qud
1×1 125 Drug

Intoxication: +16%

Grants the following effect for 360 turns:

+25% Max Energy
+25% Energy Restoration
-15% Abilities Energy Cost

Consuming it leads to an unpleasant Aftermath.

1 The recipe of al`qud is one of the most carefully guarded elven secrets. Only one thing is known for sure - it's prepared from some medicinal herb. Al`qud sees frequent use by Maafian soldiers when they need to ward off fatigue in combat.
Hornet Honey
Hornet Honey
1×1 125 Drug

Intoxication: +24%

Grants the following effect for 120 turns:

+15% Accuracy
+15% Counter Chance
+15% Dodge Chance
+10% Crit Chance

Consuming it leads to an unpleasant Aftermath.

1 Who in their right mind first decided to taste the liquid secreted by deathstingers is a mystery. Nevertheless, the fact remains: imbibing it briefly sharpens one's reflexes, although a terrible headache and full body shakes are quick to follow after the initial effect wears off.
Nikkaf
Nikkaf
1×1 125 Drug

Intoxication: +10%

Grants the following effect for 420 turns:

+15% Vision
+25% Experience Gain
-10% Fumble Chance
+75% Hunger Resistance
+0.1% Sanity Change

Consuming it leads to an unpleasant Aftermath.

1 Nikkaf is yet another achievement of elven alchemy. Brynn students in particular are fond of its hunger-numbing and memory-fortifying properties - a perfect combination for a night of cramming.
Paregoric
Paregoric
1×2 100 Drug

Intoxication: +12%

Grants the following effect for 120 turns:

-0.5% Pain Change
-25 Pain Limit
+50% Pain Resistance
+25% Healing Efficiency
+0.25% Morale Change

Consuming it leads to an unpleasant Aftermath.

1 This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream.
Stardust
Stardust
1×1 150 Drug

Intoxication: +24%
Pain: -60%
Sanity: -5%
Morale: +5%

Grants the following effect for 90-180 turns:

+25% Magic Power
-25% Cooldowns Duration
+1 Bonus Range
+15% Magic Resistance
-0.5% Sanity Change
-0.25% Morale Change

It's best to avoid abusing stardust when your Sanity is Low.

1 An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.


Page last edited during patch: 0.6.1.10


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