Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Inv. slots | Price![]() |
Properties | Uses | Description |
---|---|---|---|---|---|
Antidote | 1×1 | 75 | Intoxication: -75% Health Replenishment: -5% Poison Resistance: +75% (30 t) Removes poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisonings. Recurring headaches are not too big of a price for saving lives. |
Antitoxin | 1×1 | 40 | Hunger: +20% Thirst: +20% Intoxication: -25% Intoxication Change: -1% (25 t) |
1 | An effective remedy for consequences of bad habits. |
Bandage | 1×1 | 10 | Stops a selected body part from bleeding. | 2 | Helps you not to bleed out. |
Ether Inhaler | 1×2 | 90 | Intoxication: +40% Pain: -75% Pain Resistance: +100% (30 t) Sanity: +5% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. |
Gwynnel's Elixir | 1×2 | 1500 | Hunger: -100% Thirst: -100% Intoxication: -100% Pain: -100% Health Replenishment: +100% |
1 | The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof. |
Healing Salve | 1×1 | 40 | Health Restoration: +2% (20 t) Injury Treatment: +15 |
3 | It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. |
Herbal Extract | 1×1 | 20 | Intoxication: +15% Intoxication Change: +1% (30 t) Pain Resistance: +25% (30 t) Pain Change: -1% (30 t) |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. |
Leeches | 1×1 | 25 | Morale: -5% Can be applied to a selected body part. Grants the following effect for 30 turns: Body Part Condition: +1% Healing Efficiency: +25% Intoxication: -0.5% Pain: +0.2% |
1 | These heinous creatures can be of use if you know how to apply them. |
Soporific Sponge | 1×1 | 50 | Intoxication Change: +1% (10 t) Pain Change: -5% (10 t) |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. |
Splint | 2×1 | 15 | Injury Treatment: +35 Can only be applied to injured body parts. |
1 | An indispensable item for sprains and fractures. |
Surgeon's Kit | 2×2 | 300 | Injury Treatment: +75 Pain suffered during the operation depends on the current condition of the body part. Durability: 20/20
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1 | The very case when expertise and courage are equally important. |
Vivifying Essence | 1×2 | 450 | Sanity: -5% Energy Replenishment: -35% Health Replenishment: +35% |
2 | When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile. |
See Also[]
Page last edited during patch: 0.6.1.10
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