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All possible potion sprites

This may change in later versions of the game.

Potions are often found in the dungeons. if you have an unidentified potion, you need an Identification Scroll to learn its effect. The potions are randomly created every run with 1-3 effects each and the effects aren't linked to the sprite/texture. There are positive and negative effects. Certain potion effects can be duplicated.

All potions share the following properties:

  • They raise the level of character's Intoxication by 20% upon use.
  • They have only a single use.
  • They occupy 1×2 inventory slots.
  • Throwing potions at enemies applies the potion's effect to the target at 25% of the base duration.

More potion effects may be added in upcoming versions.


Flawless Potions[]

Flawless potions provide either instant beneficial effects, or provide certain beneficial conditions for a limited amount of time.


Potion Effect Name Condition Name Properties Duration
Potion of Anesthesia Anesthesia -

Pain: -100%

Pain Resistance: +100% (x60)

Instant
Potion of Antivenom Antivenom - Sets Intoxication to 0%

(Note: You still end up with +20% Intoxication due to potion use)

Instant
Potion of Curiosity Receptivity Receptive Psionic Resistance: -25%

Recieved Experience: +10%

120 turns
Potion of Deadliness Deadliness Battle Rage Crit Efficiency: +20%

Crit Chance: +5%

Weapon Damage: +10%

60 turns
Potion of Elusiveness Elusiveness Elusiveness Dodge Chance: +15%

Damage Taken: -3.5%

15 turns
Potion of Energy Energy - Restores 100% of Max Energy Instant
Potion of Healing Healing - Restores 75% of Max Health Instant
Potion of Life Drain Life Drain Life Drain Life Drain +20% 90 turns
Potion of Energy Drain Energy Drain Energy Drain Energy Drain +20% 90 turns
Potion of Painkilling Painkilling - Pain: -100% Instant
Potion of Precision Accuracy Exceptional Precision

Crit Chance +5%

Accuracy +25%

60 turns
Potion of Purification Purification - Removes up to 4 negative Conditions. Instant
Potion of Restoration Restoration Rapid Restoration Health Restoration +100% 10 turns
Potion of Rage Rage Battle Rage

Crit Efficiency: +20%

Crit Chance: +5%

Weapon Damage: +10%

60 turns
Potion of Satiety Satiation -

Hunger: -75%

Thirst: -75%

Instant
Potion of Stoneskin Stoneskin Stoneskin

Physical Resistance: +20%

Damage Taken: -10%

90 turns
Potion of Sturdiness Sturdiness Sturdiness

Max HP: +20%

Fortitude: +25%

Health Restoration: +1.5%

60 turns

Harmful Potions[]

Harmful potions provide either instant negative effects, or provide (usually) negative conditions for a limited amount of time.


Potion Effect Name Condition Name Properties Duration
Potion of Blindness Blindness Blind Applies the Blind Condition. 60 turns
Potion of Clumsiness Clumsiness Clumsy Applies the Clumsy Condition. 60 turns
Potion of Confusion Confusion Confusion Applies the Confusion Condition. 10 turns
Potion of Drunkeness Drunkeness Drunk Applies the Drunk Condition. 60 turns
Potion of Explosion Explosion -

Deals 15 + [2 x LVL] damage to the player.

Increases torso injury by 75%.

Instant
Potion of Fragility Frailness Frail Applies the Frail Condition. 60 turns
Potion of Frost Freezing Frozen Applies the Frozen Condition. 9 turns
Potion of Hallucinations Bad Trip Bad Trip Applies the Bad Trip Condition. 90 turns
Potion of Harm Harm -

Deals 30% - 50% of Max HP as damage.

Instant
Potion of Hunger Hunger - Hunger: +60% Instant
Potion of Ignition Ignition Burning Applies the Burning Condition. 9 turns
Potion of Intoxication Intoxication - Intoxication: +60% Instant
Potion of Manaburn Energy Burn - Removes -100% of Max Energy Instant
Potion of Poison Poison Poison Applies the Poison Condition. 9 turns
Potion of Sleeping Sedation Sleep Applies the Sleep Condition. 15 turns
Potion of Suffering Suffering - Pain: +60% Instant
Potion of Weakness Weakness Weakness Applies the Weakness Condition. 60 turns


Tips and tricks[]

You can stack multiple Manasteal effects (Needs to confirm every other effect)

Purification Effect also removes positive effects (Need confirmation, according to the code it only checks for debuffs)


Page last edited during patch: 0.6.1.10


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